The City of Junon
The City of Junon

The coastal city of Junon is home to the largest weapon in the world. During wartime none were able to stand against the might of this great city.

Junon City Wireframe
Junon City Wireframe

This model is my baby. So many hours were spent on bringing this environment from Final Fantasy VII to life.

Junon Cannon
Junon Cannon

The amount of reference on this city is limited. A small-scale statue of the cannon helped shed light on the areas that were never shown in the game.

Junon Cannon Wireframe
Junon Cannon Wireframe
Junon Buildings
Junon Buildings

In the original 1997 game, Squaresoft made minimal changes to the near-identical structures that populated the city. I created a dozen unique building designs to provide a sense of variety and realism.

Junon Buildings Wireframe
Junon Buildings Wireframe

Giving the buildings a distinct appearance while maintaining a low poly count proved necessary for the city portion of this model.

Junon Submarine Bay
Junon Submarine Bay

The submarine bay is never actually shown in Final Fantasy VII. Creating a new environment that was faithful to the original visual style was an enjoyable challenge.

Sub Bay Wireframe
Sub Bay Wireframe

The submarine's look is very similar to one that appears in the game. It's always fun to deconstruct a model and fill in the missing details not provided by the original source material.

Sub Bay Wireframe 2
Sub Bay Wireframe 2

In my imagination the door with the 1 on it leads to a bay with additional submarines ready for deployment.

Japanese Temple Gate
Japanese Temple Gate

While the majority of this environment was based off imagination, this gate actually exists in Japan. After modeling it I'd love to visit it someday!

Temple Gate Wireframe
Temple Gate Wireframe

Giving a backstory to my environments is part of the fun. This temple clearly suffered a major attack and has been abandoned for some time.

Japanese Temple Buildings
Japanese Temple Buildings
PagodaBa.png
Japanese Pagoda
Japanese Pagoda

The pagoda was originally crated in 3DS Max long ago. I took the basic skeleton of this building and brought it into Maya, increasing the poly count and adding new details to the structure.

Japanese Pagoda Wireframe
Japanese Pagoda Wireframe

The pagoda, though not based on any one structure in particular, has many design aspects that do actually exists across several different pagodas in Japan.

Mako Reactor
Mako Reactor

This location is of significant importance to any fan of Final Fantasy VII. It always called out to me as one of the more memorable locations in the game, so getting to recreate it was a thrill.

Mako Reactor Wireframe
Mako Reactor Wireframe
Mako Reactor Walkway
Mako Reactor Walkway

The corridor in the upper right leads to a door with a Shin-Ra logo and keypad next to it  - a nod to the original source material.

Mako Reactor Wireframe 2
Mako Reactor Wireframe 2

Some portions of this environment were hidden in shadow in the original game. This gave me the opportunity to add a lof of detail that flushed out the technological look of this setting.

ABC Building
ABC Building

Located right next to Disney Animation Studios off the 134 freeway in Burbank, this building always caught my attention with it's unique look. I took over 300 reference photos before I constructed this model.

ABC Building Wireframe
ABC Building Wireframe

Since I obviously don't have access to the roof, I used Google Maps to get satellite photos for what I wasn't able to see from the ground.

ABC Building Wireframe Side
ABC Building Wireframe Side

One thing I love about this building is that it's divided into 3 segments, with the middle having a completely different look than the front and back.

ABC Building Wireframe Back
ABC Building Wireframe Back

The back (or employee) entrance faces Disney Animation Studios. This broad side of the building faces the freeway and required some creative means to photograph.

The City of Junon
Junon City Wireframe
Junon Cannon
Junon Cannon Wireframe
Junon Buildings
Junon Buildings Wireframe
Junon Submarine Bay
Sub Bay Wireframe
Sub Bay Wireframe 2
Japanese Temple Gate
Temple Gate Wireframe
Japanese Temple Buildings
PagodaBa.png
Japanese Pagoda
Japanese Pagoda Wireframe
Mako Reactor
Mako Reactor Wireframe
Mako Reactor Walkway
Mako Reactor Wireframe 2
ABC Building
ABC Building Wireframe
ABC Building Wireframe Side
ABC Building Wireframe Back
The City of Junon

The coastal city of Junon is home to the largest weapon in the world. During wartime none were able to stand against the might of this great city.

Junon City Wireframe

This model is my baby. So many hours were spent on bringing this environment from Final Fantasy VII to life.

Junon Cannon

The amount of reference on this city is limited. A small-scale statue of the cannon helped shed light on the areas that were never shown in the game.

Junon Cannon Wireframe
Junon Buildings

In the original 1997 game, Squaresoft made minimal changes to the near-identical structures that populated the city. I created a dozen unique building designs to provide a sense of variety and realism.

Junon Buildings Wireframe

Giving the buildings a distinct appearance while maintaining a low poly count proved necessary for the city portion of this model.

Junon Submarine Bay

The submarine bay is never actually shown in Final Fantasy VII. Creating a new environment that was faithful to the original visual style was an enjoyable challenge.

Sub Bay Wireframe

The submarine's look is very similar to one that appears in the game. It's always fun to deconstruct a model and fill in the missing details not provided by the original source material.

Sub Bay Wireframe 2

In my imagination the door with the 1 on it leads to a bay with additional submarines ready for deployment.

Japanese Temple Gate

While the majority of this environment was based off imagination, this gate actually exists in Japan. After modeling it I'd love to visit it someday!

Temple Gate Wireframe

Giving a backstory to my environments is part of the fun. This temple clearly suffered a major attack and has been abandoned for some time.

Japanese Temple Buildings
Japanese Pagoda

The pagoda was originally crated in 3DS Max long ago. I took the basic skeleton of this building and brought it into Maya, increasing the poly count and adding new details to the structure.

Japanese Pagoda Wireframe

The pagoda, though not based on any one structure in particular, has many design aspects that do actually exists across several different pagodas in Japan.

Mako Reactor

This location is of significant importance to any fan of Final Fantasy VII. It always called out to me as one of the more memorable locations in the game, so getting to recreate it was a thrill.

Mako Reactor Wireframe
Mako Reactor Walkway

The corridor in the upper right leads to a door with a Shin-Ra logo and keypad next to it  - a nod to the original source material.

Mako Reactor Wireframe 2

Some portions of this environment were hidden in shadow in the original game. This gave me the opportunity to add a lof of detail that flushed out the technological look of this setting.

ABC Building

Located right next to Disney Animation Studios off the 134 freeway in Burbank, this building always caught my attention with it's unique look. I took over 300 reference photos before I constructed this model.

ABC Building Wireframe

Since I obviously don't have access to the roof, I used Google Maps to get satellite photos for what I wasn't able to see from the ground.

ABC Building Wireframe Side

One thing I love about this building is that it's divided into 3 segments, with the middle having a completely different look than the front and back.

ABC Building Wireframe Back

The back (or employee) entrance faces Disney Animation Studios. This broad side of the building faces the freeway and required some creative means to photograph.

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